Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Game Guide for Hyper Survive

Hold and drag the mouse to control the character.

Top Reasons to Play

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

What labels are associated with this game?

The key descriptors or labels assigned to the game are blade, clicker, defence, dungeon, zombie.

Does the game show any form of bloodshed or blood-related content?

Yes, there are instances of blood or gore in the gameplay of Hyper Survive.

Which underlying platform powers this game's mechanics?

This game uses the WebGL platform.

Which gender demographic is this game made for?

The game is most suitable for Male.

What age range is this game appropriate for?

The age categories suitable for this game are Young Adults.

Who designed and built this game?

The team responsible for creating this game is Boombit S.A..

Which genre defines this game?

This game is classified as Battle.

Does this game feature any acts of cruelty?

Yes, Hyper Survive features actions or scenarios considered cruel.

Is the game child-appropriate?

No, Hyper Survive would not be suitable for a young audience.
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